Ex-Tekken director slams Xbox Series S
A former Tekken director has publicly criticised the Xbox Series S, reportedly telling senior Xbox staff that developing for it feels like having to do extra work for a slightly weaker child. The comment, as reported by PC Gamer, puts a spotlight on a recurring challenge in the games industry: building one game that runs well across machines with very different capabilities.
For developers, that tension is daily work. Lower-spec hardware often means extra optimisation, compromised settings or cut features, and that cost lands on engineering and production teams. For platform holders, feedback like this is a signal about where developer experience needs to improve.
For anyone building a career in games development, QA or technical art, this is a useful reminder that performance targets shape real workloads. Understanding how to scale a project across hardware tiers is becoming a valuable skill.
What do you think is the right balance between affordable hardware and developer experience? Share your view.
Key points
- What happened A former Tekken director criticised the Xbox Series S in front of senior Xbox staff, according to PC Gamer.
- The key detail He described developing for the console as feeling like having to do extra work for a slightly weaker child.
- Why it matters Developer views on lower-powered hardware highlight the ongoing trade-off between performance and wide game support.